![]() (*)No bandages means the inability to activate a lot of curios(treasures). I apprechiate you took the time to mess with the files included with the game but have you even finished the base game yet?! Is garbage! It doesn't make the game "harder" it just makes the grind twice as long for no payoff! Originally posted by x2Madda:Wow this mod. ![]() Many things will be adjusted about enemies but this will come after feedback on the other changes Increased the cost of upgrades by at least 2 heirlooms per tier Increased stress amount of trait comments (aka ‘Stress Barks’) by 4 ![]() Increased the potency of all bleeding effects Increased the potency of all blight effects Increased chances to find Antivenom and Bandages Buffed Inspiring Tune by 1 point each level Buffed Battlefield Medicine to have a true 100% chance base Removed Deathblow resistance they get hit, they die Increased Blight and Bleed effects on Curios Increased chance of negative quirks from Curios by 10% Changed number of recruits available after upgrades Reduced number of trinkets available by 1 per tier past the first Increased duration of ‘Go Missing’ random event by 1 week Increased maximum number of negative quirks to 3 (minimum still at 1) Increased all heirloom rewards for quests by 2 Increased all gold rewards for quests by 25% (rounded down) You now need to explore 100% of the rooms instead of 90% Removed Antivenom and Bandages from being purchased Removed Trinkets, Heirlooms, Jewellry, and Gems from being kept
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